My Blood is Currently 98% Coffee
- Nov 26, 2020
- 3 min read
is past week has been a big crunch and it is only going to get more crazy until the 2nd. I obviously did not manage my time as well as I should have for this semester, and I am for sure feeling the statement "reap what you sow."
I worked an incredible amount on my Thesis paper this week. Taking a deep dive into the psychology behind the importance of touch and even texture. I read through dozens of research articles and studies. In the end I was very pleased with how my paper is turning out, but I still have to write about scale and size in art as well as ephemeral art. I wanted to include a lot of art references in my paper but I am not sure all of that will be making it into the rough draft by the end of this semester.

I also have been working on my HCI final, which to tell you the truth I underestimated how much time it would take me. I thought my setup of my project was pretty straightforward as it is just combining a bunch of things that we have worked on this semester with an addition of a temperature and pulse sensor. However i've been running into issues with some of my new parts. I worked most of them out and now am just struggling with getting the code / programming side right. Specifically right now I am having a hard time with the RBG light glowing a white to yellow to orange color softly/ slowly. I need to get that working right, hook it up to the temperature sensor and then do a quick concept visual for the piece. Here is a sneak piece of this little board of wires and chaos.
For my digital painting the week I fixed the scaling issues that were commented on in my thesis digital painting piece. I noticed from the beginning that the turtles were pretty giant but since they are the main focus I didn't want to make them smaller. Changing the lines on the road helped the scale of them come across much better , although arguably the turtles are still not as small as they realistically should be but I think the change is much better. I also changed the scale of the barrier since it was way too small compared to the turtles as well.
It was debated if making the barrier bigger took away from the focus of the city's light pollution in the sky and I think once I have all the final lighting in it won't, but I can always shrink it back down if need be. (Don't mind the floating turtles, I haven't fixed the shadows yet from readjusting the road. )
One of the things I was really struggling with last week was working on the buildings. I was hand drawing all the lines and windows because I didn't like how using photos/textures overlayed on my piece was looking. This left me painstakingly striving for perfection and if a line is a little off it is noticeable I think and just A) will take too long B) drive me insane and C) look off. So this week I browsed a lot more art on art station of city digital paintings at night and watched several speed paint processes on YouTube. I noticed that there are really two main common approaches, using images imposed on the building base shape to get more realistic look or being very very free handed / not detailed at all and just building up the look that way. Here are two speed paints showing each way, the first with images and the second freehanded.
I think my issues was trying to walk the line between the two, I feel like I was just getting lost and needed to pick one path or the other. I thought the second option was not detailed enough to fit with the rest of my piece. So I went with technique #1. And while that artist is much more talented than I (this is my first go at this...), I have put in and edited all of the buildings in the piece. In this last remaining week I will be painting the atmosphere and lighting effects ( propper shadows included, sorry floating turtles.. not today!) to get this piece to a presentable place by the end of the semester.

























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